How to use DIY Simulator

A Premium Subscription is required to use the DIY Simulator. Access the DIY Simulator here.

Video Tutorial #

What does the Simulator do? #

The DIY Simulator gives YOU absolute control over a run of 5,000 completely custom play-by-play game simulations.

For Classic slates, you can view graphs of optimal results download your projections.

For Showdown slates, you can also produce lineups and export a CSV of all simulated lineups.

How to run Simulations #

  1. Choose your slate.
  2. Modify inputs
  3. Click Run The Sims
  4. View your results!

Using Simulator for Classic Slates #

Optimal Results #

Your Projections #

Currently, these projections can’t be imported into our Optimizer tool. This is high on the development wish list!

Using Simulator for Showdown Slates #

Optimal Results #

Your Custom Lineups #

View your lineups on this tab.

Click the Download CSV button to export a file of ALL lineups formatted for upload to DraftKings / FanDuel / Yahoo depending on the slate you selected. This file is often 3000+ lines and will require manual editing to trim down to the lineups you want to import.

Your Projections #

What inputs can I control? #

Saving your work #

This is important! Edits you make to inputs do NOT save automatically. You MUST click the Save button in the top right of the app page.

Team Level Inputs #

Points Scored: How many points do you think this team will score? This value is used to predict an ordinary number of touchdowns for the offense.

Pace: How many targeted throws + rush attempts will this offense produce? We’ll add a little randomness.

Rush Rate: What percentage of the team’s pace will be rush attempts (including QB scrambles)? We’ll match the appropriate game script.

Rush TD Ratio: What percentage of the team’s touchdowns do we expect to come from the running game?

Note: You may notice that Pass Rate and Pass TD Ratio aren’t options. These are automatically figured based on the rush rate/ratio.

Reset button: The reset button at the team level resets points, pace, and rush rate to the latest RTS projections.

Player Level Inputs #

Rushing Market Share: What percentage of the team’s rush attempts will each player have? This column must sum to 100%.

Rushing TD Market Share: What percentage of the team’s rushing touchdowns do we expect from this player? This column must sum to 100%.

Receiving Market Share: What percentage of the team’s passing targets will each player have? This column must sum to 100%.

Receiving TD Market Share: What percentage of the team’s passing touchdowns will this player get? This column must sum to 100%.

Receiving Catch Rate: What percentage of targets will this player convert to a reception?

Passing Market Share: What percentage of pass attempts should be allocated to this player? Typically, the starting QB would always be 100%.

Passing Interception Rate: What percentage of throws will be an interception. The NFL average is around 3%. Non-QB players are set at 5%.

Reset button: The reset button on each line resets the individual player to the latest RTS projections.

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